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Building the Battlefield: Understanding Unit Roles in Remnant Chronicles

In Remnant Chronicles, force construction is more than list-building — it is strategic doctrine. Every Task Force represents a deliberate allocation of Command Points, battlefield philosophy, and leadership structure.


Whether you favor rapid maneuver, armored dominance, or elite surgical strikes, understanding unit roles is the key to mastering the Three Spheres.


The Five Pillars of a Task Force



Each force is constructed from five core categories of units. These categories define battlefield role, command investment, and strategic flexibility.


Light Core (Cost: 2 | Up to 5 per Tier)



Examples: Infantry, Auxiliaries, Weapon Specialists, Scouts, Technical Units


Light Core units are the backbone of your Task Force.


They:


  • Hold objectives

  • Screen heavier assets

  • Provide tactical flexibility

  • Generate valuable Resource Points



They are affordable, numerous, and essential for mission success. A commander who neglects Light Core units may find themselves outmaneuvered despite superior firepower.


Doctrine Insight:

Light Core wins missions. Heavy units win battles. You need both.

The models showcased in this collection have been meticulously painted by the talented art ist ED-SKaR. Ed has opted to portray his models in the colors and insignia of the Federal Coalition Marine Corps, capturing the essence and spirit of this esteemed military force
The models showcased in this collection have been meticulously painted by the talented art ist ED-SKaR. Ed has opted to portray his models in the colors and insignia of the Federal Coalition Marine Corps, capturing the essence and spirit of this esteemed military force

Heavy Core (Cost: 4 | Up to 4 per Tier)


Examples: Powered Infantry, Support Robots, APCs, Utility Vehicles, Light RIGs


Heavy Core units represent escalation.


They:


  • Push contested objectives

  • Absorb punishment

  • Anchor advancing lines

  • Apply sustained pressure



These are the units that change tempo. A Heavy Core deployment signals commitment.


Doctrine Insight:

Heavy Core establishes dominance where Light Core secures presence.


Light Support (Cost: 6 | Up to 3 per Tier)


Examples: Combat Robots, IFVs, Crewed Weapons, Light Artillery, Light Air Support, Main Battle RIGs


Light Support units provide specialized force multiplication.


They:


  • Deliver precision firepower

  • Reinforce breakthroughs

  • Provide mobile suppression

  • Enable combined arms tactics



These units reward synergy. Their value depends heavily on the composition of your force.


Doctrine Insight:

Light Support transforms strategy into execution.


Heavy Support (Cost: 8 | Up to 2 per Tier)



Examples: MBTs, Emplacements, Heavy Artillery, Heavy Air Support


Heavy Support units are battlefield declarations.


They:


  • Shape entire engagements

  • Control lanes of advance

  • Dominate through threat projection

  • Demand immediate enemy response



Because of their limited availability, choosing Heavy Support is a defining decision.


Doctrine Insight:

Heavy Support does not support the army — the army supports Heavy Support.


Special Issue (Cost: 10 | 1 per Tier)



Examples: Special Forces, Aircraft Overwatch


Special Issue units are rare assets representing exceptional capability.


They:


  • Break stalemates

  • Operate outside conventional doctrine

  • Exploit critical moments



Only one may be taken per Tier. This is intentional. These units should feel consequential.


Doctrine Insight:

Special Issue is not insurance. It is opportunity.




Command Points & Tier Play



Each game Tier determines your total Command Point allotment.


After building your force:


  • Your Starting Command Points can never exceed your Tier total.

  • If using Tactical Command Cards, subtract 9 Command Points from your total.



Example:

In a Tier 5 (50-point) game, if you spend 45 Command Points building your force, you begin the game with 5 remaining — not 50.


This system ensures:


  • Clear strategic investment

  • Balanced starting resources

  • Meaningful tradeoffs between force size and tactical flexibility


The Role of Leadership



No Task Force operates without command structure.


Your Task Force Commander must be the highest-ranking model selected during force building.


Rank costs:


RankCost


Tier Requirement

Sergeant Equivalent 3 No Limit

Senior Enlisted 5 1 per Force

Junior Officer 7 Tier 3+

Senior Officer 9 Tier 4+

Leadership impacts:


  • Resource Point generation

  • Battlefield authority

  • Command continuity if the leader is eliminated



If the Mission Commander falls, command transfers at the start of the next round to the next highest ranking officer .


This preserves structure — and forces players to protect their command elements.




Specialist Task Forces



Specialist Task Forces represent iconic formations within each faction.


They:


  • Follow core army-building rules

  • Offer alternative composition pathways

  • Emphasize narrative or thematic play



Designed primarily for casual or narrative games, they may be used in tournaments at Organizer discretion.


These forces allow players to field:


  • Boarding detachments

  • Armored regiments

  • Recon task groups

  • Elite planetary assault forces



They add identity without breaking balance.



Vehicles & Resource Economy



Vehicles begin with 20 Resource Points.


Unlike infantry, vehicles:


  • Do not use the Gear:X limitation

  • May purchase upgrades freely within Resource constraints



Weapons and upgrades must still be paid for individually.


This creates deep customization while preserving cost integrity.



The Philosophy of Force Construction



Remnant Chronicles is not about maximizing stats.


It is about balance.


  • Too many Light units? You lack punch.

  • Too much Heavy Support? You lack board control.

  • Overinvest in officers? You lose presence.

  • Underinvest in leadership? You lose cohesion.



Every force is a statement of doctrine.


Every list tells a story.


 
 

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© Copyright Revolutionary Works Miniatures Limited 2025. , Revworksminis, RWM, Federal Coalition of Sol, Protectorate Defense League, Royal Kingdom of Erland, Zircon Confederation, United Commonwealth of Marytr, UCOM, The Independents of the Remnants, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Revolutionary Works Miniatures Limited, variably registered around the world. All Rights Reserved

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