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Objectives (and how to capture them)

“No battle is fought without purpose.” - Federal Coalition Marine Lt. Korran Vale during the Battle of Jutler


Briefing


Armies do not deploy without purpose. Every engagement is driven by Objectives—defined goals that shape the battlefield and determine victory.


Completing objectives allows commanders to:


  • Earn Victory Points (VP)

  • Gain tactical advantages such as Command Points or unit recovery

  • Ultimately win the game


A collection of objectives is known as a Mission.


Each mission is influenced by:


  • The Tier level of the game

  • The composition of your Task Force


After all, every unit has a role. You don’t send tanks to clear buildings, and you don’t send infantry to hunt aircraft. Success comes from aligning your force with your mission.


Mission Planning


Each mission is built from three components:


  • Primary Objectives (Required)

  • Secondary Objectives (Optional)

  • Standing Orders (Always available)


Primary Objectives


You must select Primary Objectives equal to the Tier level of the game.


Secondary Objectives


You may select Secondary Objectives up to the Tier level.


Standing Orders

  • Available to all players

  • Do not count against objective limits

  • Can be completed at any time during the game

The Lazarus Massacre, a tragic event that unfolded in the Chidi System, shook the Federal Coalition world of Lazarus to its core. The onslaught wasn't confined to space alone, as EMP bombs rained down from orbit, further ravaging the already beleaguered planet. The aftermath of the Lazarus Massacre left a trail of destruction with most of the population being forced to leave their planet.
The Lazarus Massacre, a tragic event that unfolded in the Chidi System, shook the Federal Coalition world of Lazarus to its core. The onslaught wasn't confined to space alone, as EMP bombs rained down from orbit, further ravaging the already beleaguered planet. The aftermath of the Lazarus Massacre left a trail of destruction with most of the population being forced to leave their planet.

 


Objective Selection Rules

  • Objectives must match your force capabilities

  • Some objectives require specific unit types to be selected

  • You may only choose objectives your force is capable of completing


Category Restrictions

  • You may not select multiple objectives from the same mission category across Primary and Secondary lists

  • You may not select the same objective twice



Primary Objectives:


Primary Objectives are tied directly to Victory Points (VP) and Tier level.

  • Total VP selected must equal the Tier level

  • You may mix objectives from different mission types to reach this total


Examples


Tier 1 Game

  • Select objectives totaling 1 VP


Tier 4 Game


  • 2 VP from Assault Missions

  • 2 VP from Defend Missions


Capturing Objectives

Unless otherwise stated:


  • Only units with the LIGHT CORE keyword may capture or secure objectives

  • Other units may contest, but not control

Contesting Rules

  • LIGHT CORE units always take priority over non-LIGHT CORE units

  • If both are LIGHT CORE:

    • The unit with more models controls the objective

Secondary Objectives

Secondary Objectives follow the same structure as Primary Objectives:

  • Total VP must equal the Tier level

  • Must follow category restrictions

  • Must align with your force composition


These provide additional strategic depth but should complement—not conflict with—your Primary Objectives.


Standing Orders

Standing Orders represent battlefield opportunities—moments where commanders exploit chaos to gain an advantage.


  • Always available

  • Require no selection

  • Do not count toward Primary or Secondary limits

  • First player to complete them gains the Victory Points


Standing Orders List:


Disrupt Enemy Leadership

Gain Victory Points for eliminating enemy leaders.

  • VP = Target’s Rank


Recover Casualties

Extract your fallen from the battlefield.

  • Gain VP for each casualty brought within 5” of your home edge

  • VP = Casualty’s Rank


Tactical Retreat

At the start of Round 3, you may withdraw.

  • Each unit that reaches your home edge earns 1 VP (max 5)

  • Units left behind count as casualties

  • The game ends immediately once all retreating units exit


Take Prisoners

Capture enemy casualties for intelligence or leverage.

  • Gain VP for each captured casualty

  • VP = Casualty’s Rank


Conditions:

  • Must have an infantry model in base-to-base contact

  • Must escort casualty to your home edge to secure

A Protectorate BL-72 "Kulan" on the Battlefield during a Protectorate attack against a Coalition position.
A Protectorate BL-72 "Kulan" on the Battlefield during a Protectorate attack against a Coalition position.

Final Thoughts:

Objectives define the battle.

Victory does not go to the strongest force—but to the commander who best understands:

  • Their mission

  • Their units

  • And the moment to act


 
 

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© Copyright Revolutionary Works Miniatures Limited 2025. , Revworksminis, RWM, Federal Coalition of Sol, Protectorate Defense League, Royal Kingdom of Erland, Zircon Confederation, United Commonwealth of Marytr, UCOM, The Independents of the Remnants, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Revolutionary Works Miniatures Limited, variably registered around the world. All Rights Reserved

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