The Battle of Jutler: Two Player Starter Set
Updated: 5 days ago
One system. Two armies. One Hundred and Twenty days that changed the war.
A Historical Analysis of the Jutler Campaign
CLASSIFICATION: TOP SECRET-ARCHIVE:
PHILOSOPHY OF FUTURE WARFARE
SUBJECT: THE JUTLER CAMPAIGN
“Jutler was not supposed to fall. That was the first mistake.”
The Jutler System was one of the Federal Coalition’s most strategically important holdings.
A major shipping hub.
A center of spacecraft engineering.
Home to the Jutler Orbital Yards, the largest shipyard in the sector.
And at the heart of it all stood Ravenburg—a wealthy capital city and home to a major Federal Coalition naval installation.
Jutler was valuable.
And the Protectorate Defense League knew it.
THE FIRST STRIKE
The campaign began under Warplan Blue: Delta Foxtrot Charlie – Papa Juliet.
Long before the first orbital bombardment, the PDL had already infiltrated the system.
Spies moved among the population. Insurgents organized in the shadows. Intelligence networks mapped Coalition defenses and identified weaknesses in the planet’s security ring.
When the PDL fleet finally arrived, it did not come simply to conquer Jutler.
It came to break it.
PDL raiders struck supply convoys across the system, isolated defensive stations, and attacked strategic installations before the Federal Coalition could properly respond.
The war had begun.
THE JUTLER CAMPAIGN
Federal Coalition forces fought desperately to hold the planet.

At the Jutler Federal Coalition Base, defenders endured a fifteen-day siege.
At Firebase Romeo 21-7, Coalition soldiers held their positions for twenty-two days despite dwindling supplies and relentless PDL attacks.
At Dukes Ridge, Federal Coalition armor was committed to the fight—and destroyed.

In Betham City, entire formations were thrown into the battle as the fighting consumed the streets.
And in Ravenburg, the war reached its most dangerous stage.
PDL commandos infiltrated the capital, stealing prototype designs and extracting critical scientists while Coalition forces struggled to contain the growing crisis.
Every victory came at a cost.
Every defeat brought the PDL closer to the shipyards.
THE CIVILIANS
For the people of Jutler, there were no strategic objectives.
There was only survival.
Space-dock workers hid inside vacuum-tight chambers as fighting raged through the orbital yards.
Families fled the cities.
Propaganda broadcasts from both sides competed for the loyalty of a population that increasingly distrusted both armies.
Jutler’s civilians were trapped between two powers determined to control their world.
And as the fighting intensified, millions sought protection behind Federal Coalition lines.
TWO ARMIES. ONE PLANET.
The Protectorate Defense League had a clear objective:
Destroy the Coalition’s ability to fight.
Cripple its security network.
Destroy or capture its military resources.
Disrupt its fleet.
And force the Coalition to reconsider its position in the ongoing conflict.
The Federal Coalition had an equally simple objective:
Hold Jutler.
Reinforce the system.
Protect the shipyards.
Repel the PDL offensive.
And save whatever ships and personnel could be recovered.
Neither side could afford to lose.
Neither side was willing to retreat.
THE BATTLE OF JUTLER
The Jutler Campaign would become one of the defining battles of the era.
A campaign of sieges, orbital raids, armored assaults, commando operations, desperate defenses, and brutal urban warfare.
Thousands would fight.
Thousands would die.

And the fate of an entire planetary system would hang in the balance.
Now, you can fight it yourself.
REMNANT CHRONICLES
BATTLE OF JUTLER — TWO PLAYER STARTER SET
The campaign begins again.
Choose your side.
Command the Federal Coalition.
Or lead the Protectorate Defense League.
Deploy your forces.
Hold the line.
Break the enemy.
Take Jutler.
The Battle of Jutler is coming.
History remembers who won
COMING Q3 2026



