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Determining Deployment Zones & Mission Structure


Before battle begins, commanders must establish the structure of the battlefield. This includes dividing the play area into deployment zones, identifying home edges, and defining the nature of the mission itself.


Determining Deployment Zones


This step divides the battlefield into distinct operational areas and establishes each player’s


Home Edge


A Deployment Zone is the designated area where a player may deploy their forces before the game begins.

Players may only deploy units within their assigned zone (e.g., Red Player Deployment Zone, Blue Player Deployment Zone) unless a special rule explicitly states otherwise.


Home Edge


Each player’s Home Edge serves multiple operational purposes:

  • Entry point for reinforcements (unless otherwise specified)

  • Exit point for units retreating from combat

  • Potential in-game objective depending on scenario rules



This independents  Technical Truck is an example of the many vehicles seen across the Three Spheres. It is widely used across the Remnants as a fast mobile vehicle to get  squads of infantry into battle zones as quickly as possible.
This independents Technical Truck is an example of the many vehicles seen across the Three Spheres. It is widely used across the Remnants as a fast mobile vehicle to get squads of infantry into battle zones as quickly as possible.



Neutral Ground


Any area of the battlefield not designated as a deployment zone is considered Neutral Ground.

Neutral Ground:

  • May not be used for initial deployment

  • Exists to separate opposing deployment areas

  • May contain objectives depending on mission design

  • Has no inherent control or ownership unless defined by scenario rules


Scenario-Based Layouts


Some missions will define battlefield layouts explicitly. In these cases, players must construct the board exactly as described by the scenario.

If no scenario layout is provided, players may either:

  • Agree on a battlefield layout together, or

  • Roll randomly using the Deployment Layout Chart below


Example Deployment Layout Charts






Mission Types

There are five primary Mission Types representing the strategic objective of any engagement within the Remnants conflict.

Both players may select the same mission type or choose different ones. Alternatively, if both players agree, they may roll a d10 and divide the result by 2 (rounding down) to determine the mission category.


Mission Type Table



Design Intent

Deployment zones and mission structure are intended to:

  • Create clear tactical boundaries before engagement begins

  • Ensure balanced asymmetry between forces

  • Support scenario-driven gameplay rather than static setups

  • Encourage flexible mission interpretation based on battlefield conditions



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